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Bug 76668 - GameEditor: Auto resizing of images
Summary: GameEditor: Auto resizing of images
Status: NEW
Alias: None
Product: javame
Classification: Unclassified
Component: Game Builder (show other bugs)
Version: 6.x
Hardware: All All
: P3 blocker (vote)
Assignee: _ kherink
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-05-22 10:50 UTC by ieising
Modified: 2009-10-01 13:24 UTC (History)
0 users

See Also:
Issue Type: ENHANCEMENT
Exception Reporter:


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Description ieising 2006-05-22 10:50:08 UTC
Hi,

It would be nice to have a game-editor that allows for the definition of a
baseline set of images. These are coupled with the Default configuration. When
you define a configuration that has a different screen size based on selectable
abilities of the configuration, NB would resize all images and store them in
another location. The resize would be relative to the Default configuration.

Iwan
Comment 1 ieising 2006-05-22 13:35:36 UTC
This is a new feature, sorry about the confusion.

Iwan
Comment 2 Lukas Hasik 2006-06-23 15:22:41 UTC
moving to mobility component
Comment 3 Lukas Hasik 2007-01-09 15:39:30 UTC
reassigning, please plan to milestones builds
Comment 4 _ kherink 2007-01-10 20:55:40 UTC
resource management is part of build system.. can you elaborate on how exactly
the resizing should happen?
Comment 5 ieising 2007-01-11 14:41:36 UTC
I don't think the resizing should be anything fancy, just a basic resize of the
image to the new resolution.

E.g. when the default size of the screen is 96x96, abilities screenwidth and
screenheight set to 96 each, and I would create a new configuration with screen
resolution 128x128, the images in the default resource directory (e.g.
src/res96x96) will be copied to the 128x128 resource directory (src/res128x128)
and resized to imagewidth*128/96 by imageheight*128/96.

Now when I build the new configuration, it would include the res128x128
directory for its resources, instead of the res96x96 directory.

I hope this is clear.

Iwan
Comment 6 _ kherink 2007-08-19 12:58:18 UTC
this seems as a more of a midp project feature