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Bug 76670

Summary: GameEditor: Boiler-plate code for game events
Product: javame Reporter: ieising <ieising>
Component: Game BuilderAssignee: Andrew Korostelev <akorostelev>
Status: NEW ---    
Severity: blocker    
Priority: P3    
Version: 6.x   
Hardware: All   
OS: All   
Issue Type: ENHANCEMENT Exception Reporter:

Description ieising 2006-05-22 10:57:26 UTC
Hi,

I would like to see a game-editor in NB that allows for easy addition of
boiler-plate code for events in games, like collisions between sprites.

Ideally NB would scan my game-class for all sprites defined in it and generate
boiler-plate code for methods of the type:

public void spriteACollidedWithSpriteB(...);

Or something like it. These methods would be called in a handleCollisions(...)
method or something like it.

Iwan
Comment 1 ieising 2006-05-22 13:38:19 UTC
This is a new feature, sorry about the confusion.

Iwan
Comment 2 Lukas Hasik 2006-06-23 15:22:46 UTC
moving to mobility component
Comment 3 _ kherink 2007-08-19 13:02:10 UTC
we'll tackle this in NB 6.0 +1
Comment 4 Petr Dvorak 2008-05-05 13:13:03 UTC
Did you already "tackle" it, kherink? :o)
Comment 5 _ kherink 2008-05-08 15:41:29 UTC
no tackles yet :( .. however this one looks like a fun one to do, i am scheduling it for near future