This Bugzilla instance is a read-only archive of historic NetBeans bug reports. To report a bug in NetBeans please follow the project's instructions for reporting issues.

Bug 76670 - GameEditor: Boiler-plate code for game events
Summary: GameEditor: Boiler-plate code for game events
Status: NEW
Alias: None
Product: javame
Classification: Unclassified
Component: Game Builder (show other bugs)
Version: 6.x
Hardware: All All
: P3 blocker (vote)
Assignee: Andrew Korostelev
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-05-22 10:57 UTC by ieising
Modified: 2008-10-22 10:29 UTC (History)
0 users

See Also:
Issue Type: ENHANCEMENT
Exception Reporter:


Attachments

Note You need to log in before you can comment on or make changes to this bug.
Description ieising 2006-05-22 10:57:26 UTC
Hi,

I would like to see a game-editor in NB that allows for easy addition of
boiler-plate code for events in games, like collisions between sprites.

Ideally NB would scan my game-class for all sprites defined in it and generate
boiler-plate code for methods of the type:

public void spriteACollidedWithSpriteB(...);

Or something like it. These methods would be called in a handleCollisions(...)
method or something like it.

Iwan
Comment 1 ieising 2006-05-22 13:38:19 UTC
This is a new feature, sorry about the confusion.

Iwan
Comment 2 Lukas Hasik 2006-06-23 15:22:46 UTC
moving to mobility component
Comment 3 _ kherink 2007-08-19 13:02:10 UTC
we'll tackle this in NB 6.0 +1
Comment 4 Petr Dvorak 2008-05-05 13:13:03 UTC
Did you already "tackle" it, kherink? :o)
Comment 5 _ kherink 2008-05-08 15:41:29 UTC
no tackles yet :( .. however this one looks like a fun one to do, i am scheduling it for near future