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Summary: | [launchers] Usability problem with launchers actions | ||
---|---|---|---|
Product: | cnd | Reporter: | Vladimir Voskresensky <vv159170> |
Component: | Project | Assignee: | Alexander Simon <alexvsimon> |
Status: | RESOLVED FIXED | ||
Severity: | normal | ||
Priority: | P3 | ||
Version: | 8.1 | ||
Hardware: | All | ||
OS: | All | ||
Issue Type: | DEFECT | Exception Reporter: |
Description
Vladimir Voskresensky
2016-05-25 10:16:59 UTC
enum E { unknown, known }; struct AAA { const AAA* PtrN; const AAA* Ptr; int i; int ii; bool b; bool bb; E e; E ee; AAA() : PtrN(nullptr), Ptr(), i(), ii{}, b(), bb{}, e(), ee{} { const AAA* P{}; const AAA* PN{nullptr}; const AAA* PPN(nullptr); Ptr = P = PN = PPN; int li(1); int lii{11}; ii = i = lii = li; bool lb(true); bool lbb{false}; b = bb = lb = lbb; E le{}; e = ee = le; } }; sorry! it was for another bug (In reply to Vladimir Voskresensky from comment #0) > 1) When launcher is copied, please, put the copy right below the original > one. They usually are connected and placing them at the end forces to use Up > button multiple times. There is no evidence that your suggestion is the most desired behaviour. I'd prefer to keep beginning of menu stable and add new/copied items in the end of launchers menu. > > If possible then: > 2) Up/Down buttons can not be pressed and hold, but have to be clicked. > Expected that holding behaves like "click every 1 sec" It is ugly solution. I'd prefer to use D&D instead. Close as incomplete. Should be more elaborated. Please comment my notes and reopen the issue. (In reply to Alexander Simon from comment #3) > (In reply to Vladimir Voskresensky from comment #0) > > 1) When launcher is copied, please, put the copy right below the original > > one. They usually are connected and placing them at the end forces to use Up > > button multiple times. > There is no evidence that your suggestion is the most desired behaviour. > I'd prefer to keep beginning of menu stable and add new/copied items in the > end of launchers menu. New Launcher is created for the immediate usage. I'm fine if it will be always put at the beginning of the list. > > > > If possible then: > > 2) Up/Down buttons can not be pressed and hold, but have to be clicked. > > Expected that holding behaves like "click every 1 sec" > It is ugly solution. > I'd prefer to use D&D instead. I agree! Btw, if it will be created always in the top of the list, then D&D item of this ENH is not required fixed, change set: http://hg.netbeans.org/cnd-main/rev/9501eb103dec Please, hide vertical line and horizontal lines. They makes list much wider for no reason additional fix: http://hg.netbeans.org/cnd-main/rev/f02d030c0100 |