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Bug 262217

Summary: [launchers] Usability problem with launchers actions
Product: cnd Reporter: Vladimir Voskresensky <vv159170>
Component: ProjectAssignee: Alexander Simon <alexvsimon>
Status: RESOLVED FIXED    
Severity: normal    
Priority: P3    
Version: 8.1   
Hardware: All   
OS: All   
Issue Type: DEFECT Exception Reporter:

Description Vladimir Voskresensky 2016-05-25 10:16:59 UTC
1) When launcher is copied, please, put the copy right below the original one. They usually are connected and placing them at the end forces to use Up button multiple times.

If possible then:
2) Up/Down buttons can not be pressed and hold, but have to be clicked. Expected that holding behaves like "click every 1 sec"
Comment 1 Vladimir Voskresensky 2016-05-25 10:23:07 UTC
  enum E {
    unknown,
    known
  };
  
  struct AAA {
    const AAA* PtrN;
    const AAA* Ptr;
    int i;
    int ii;
    bool b;
    bool bb;
    E    e;
    E    ee;
    
    AAA() : PtrN(nullptr), Ptr(), i(), ii{}, b(), bb{}, e(), ee{} {
      const AAA* P{};
      const AAA* PN{nullptr};
      const AAA* PPN(nullptr);
      Ptr = P = PN = PPN;
      int li(1);
      int lii{11};
      ii = i = lii = li;
      bool lb(true);
      bool lbb{false};
      b = bb = lb = lbb;
      E le{};
      e = ee = le;
    }
  };
Comment 2 Vladimir Voskresensky 2016-05-25 10:23:30 UTC
sorry! it was for another bug
Comment 3 Alexander Simon 2016-05-25 19:40:51 UTC
(In reply to Vladimir Voskresensky from comment #0)
> 1) When launcher is copied, please, put the copy right below the original
> one. They usually are connected and placing them at the end forces to use Up
> button multiple times.
There is no evidence that your suggestion is the most desired behaviour.
I'd prefer to keep beginning of menu stable and add new/copied items in the end of launchers menu.
> 
> If possible then:
> 2) Up/Down buttons can not be pressed and hold, but have to be clicked.
> Expected that holding behaves like "click every 1 sec"
It is ugly solution.
I'd prefer to use D&D instead.

Close as incomplete. Should be more elaborated.
Please comment my notes and reopen the issue.
Comment 4 Vladimir Voskresensky 2016-05-26 08:46:48 UTC
(In reply to Alexander Simon from comment #3)
> (In reply to Vladimir Voskresensky from comment #0)
> > 1) When launcher is copied, please, put the copy right below the original
> > one. They usually are connected and placing them at the end forces to use Up
> > button multiple times.
> There is no evidence that your suggestion is the most desired behaviour.
> I'd prefer to keep beginning of menu stable and add new/copied items in the
> end of launchers menu.
New Launcher is created for the immediate usage.
I'm fine if it will be always put at the beginning of the list.

> > 
> > If possible then:
> > 2) Up/Down buttons can not be pressed and hold, but have to be clicked.
> > Expected that holding behaves like "click every 1 sec"
> It is ugly solution.
> I'd prefer to use D&D instead.
I agree!
Comment 5 Vladimir Voskresensky 2016-05-26 08:47:41 UTC
Btw, if it will be created always in the top of the list, then D&D item of this ENH is not required
Comment 6 Alexander Simon 2016-05-26 12:17:24 UTC
fixed, change set:
http://hg.netbeans.org/cnd-main/rev/9501eb103dec
Comment 7 Vladimir Voskresensky 2016-05-26 12:40:51 UTC
Please, hide vertical line and horizontal lines. They makes list much wider for no reason
Comment 8 Alexander Simon 2016-05-26 13:33:45 UTC
additional fix:
http://hg.netbeans.org/cnd-main/rev/f02d030c0100