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Bug 76663 - GameEditor: Game project boiler-plate code
Summary: GameEditor: Game project boiler-plate code
Status: NEW
Alias: None
Product: javame
Classification: Unclassified
Component: Game Builder (show other bugs)
Version: 6.x
Hardware: All All
: P3 blocker (vote)
Assignee: Andrew Korostelev
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2006-05-22 10:38 UTC by ieising
Modified: 2008-10-21 17:07 UTC (History)
0 users

See Also:
Issue Type: ENHANCEMENT
Exception Reporter:


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Description ieising 2006-05-22 10:38:02 UTC
Hi,

I would like to have a game-editor in NB that would provide a project for games,
it would generate a framework of classes and packages and directories for games
where there is already a Splash-screen and menu-canvas, a pauze-screen a
high-score screen etc.
When creating the project you get to choose for a single or a multi threaded
game, and the boiler-plate code for each is generated, under the assumption that
in the multi-threaded game, the computer controlled characters are in one or
more threads.

Iwan
Comment 1 ieising 2006-05-22 13:36:57 UTC
This is a new feature, sorry about the confusion.

Iwan
Comment 2 Lukas Hasik 2006-06-23 15:22:49 UTC
moving to mobility component
Comment 3 Lukas Hasik 2007-01-09 15:39:39 UTC
reassigning, please plan to milestones builds
Comment 4 _ kherink 2007-08-19 12:37:09 UTC
this is a good idea - will aim to implement in NB 6.0 +1
Comment 5 Petr Dvorak 2008-05-05 13:13:48 UTC
Did you manage to implement this feature, kherink, or is the feature delayed?
Comment 6 _ kherink 2008-05-08 15:38:08 UTC
i don't have the expertise in writing games to confidently pass out efficient code :) however it seems to me that if
someone from the community did have such experience this could be easily implemented using projewct templates and/or
using the source code palette (which is currently pretty empty)