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Hi, I would like to have a game-editor that provides support for sprites to the extend that it generates the boiler-plate code for character control and animation. By this I mean that it should be possible to select an image from the resources available to the game and attach it to a Sprite. You get the means to define the number of frames in the image as well as the layout, so the Sprite can be animate. A checkmark defines whether or not it is a controllable character in the game, if it is, the boiler-plate code for the control of the character is generated as well. You can select whether the character is controllable in 2 (left/right or up/down), 4 (up/left/down/right) or 8 directions. Iwan
moving to mobility component
reassigning, please plan to milestones builds
basic sprite editor is implemented .. additional features such as sprite control code and accompanying UI will be implemented in future releases
i am not sure of what is the most efficient way to implement this in terms of game code. if the community can supply some tested and true code for this, i'll implement the UI changes and code generation