Every time I click a link on a stack trace I get prompted with "Do you want to open project X?" if the project is not currently open. When going through a stack trace to identify a problem, this is very irritating.
This message should have an checkbox to no longer show this message or something.
Please more information. Your steps? While debugging? Thanks
I have defined a number of NB projects for third-party libraries, such as Hibernate. These projects are normally kept closed.
Now, in v6.9rc2, any time I open a source file which exists in a project which is closed, NB prompts me to open the project. In fact I noticed that this dialog appears every time I switch to the open source file.
For example, if I open the file HibernateEntityManager.java, I will get prompted to open the Hibernate project. If I press Ctrl-Tab twice, thus switching to another file and back, I get prompted again.
This did not occur in NB6.9 beta, but does happen in RC2.
I think you have View > Synchronize Editor with Views checked. Uncheck it; you can then use C-S-1 to synchronize manually when you actually want to. Of course only C-S-1 (and C-S-2) should prompt you to open a project when the selected file is from a nonopen project; this should not happen when Synchronize... mode is on. Possibly caused by fix of bug #175806 though for now I cannot see how.
Integrated into 'main-golden', will be available in build *201006110001* on http://bits.netbeans.org/dev/nightly/ (upload may still be in progress)
User: Jesse Glick <firstname.lastname@example.org>
Log: #187183: "Do you want to open project X?" message should have option to disable further messages
Please verify bugfix for this bug, so it can be included in release691 repository.
Verified against 201006130001 build. Thanks.
Transplanted to release691 as 09703852615c
(In reply to comment #8)
> Transplanted to release691 as 09703852615c
Please omit the word 'as' in such messages, for the benefit of
Also this changeset does not yet seem to exist (not yet pushed?):
My modified version of the GM script works just fine, however my modifications were done in order to support my needs for sustaining purposes.
You're right, I forgot to push. It's been pushed now.