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In the Netbeans OpenGl Pack we need to manage native code for the OpenGL binding. The current way is to provide a custom build-impl that does some extra work and hides the java.library.path setting. Unfortunately this breaks with the shared libraries feature in 6.1, since the native code is not part of the library definition. So my suggestion would be to extend the libraries with a natives property that can be managed from the Library Manager. The user should be able to add natives library locations like he can add jars, source and javadoc folders now. When adding a folder, the user should be presented with a dialog to declare the OS/CPU platform the native code belongs to. Additionally the build process should generate a dist folder for each platform available in the users projects library list, much like it is now done by the OpenGL Pack template projects.
*** This issue has been marked as a duplicate of 47511 ***