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Bug 126208 - orthogonal router routes incorrectly when widgets touch.
Summary: orthogonal router routes incorrectly when widgets touch.
Status: NEW
Alias: None
Product: platform
Classification: Unclassified
Component: Graph (show other bugs)
Version: 6.x
Hardware: All All
: P3 blocker (vote)
Assignee: issues@platform
URL:
Keywords:
Depends on:
Blocks:
 
Reported: 2008-01-29 17:47 UTC by Kris Richards
Modified: 2010-04-01 14:45 UTC (History)
0 users

See Also:
Issue Type: DEFECT
Exception Reporter:


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Description Kris Richards 2008-01-29 17:47:48 UTC
When the source and target widgets are brought together the connection between them "spikes". One of the control points has an incorrect zero 
coordinate. To reproduce, 

1) create a graph scene
2) create two (or more) widgets
3) create a connector widget between two widgets
4) set the connector widget to use the orthogonal router
5) close the gap between the two widgets

At the moment the widgets overlap, the router will route the connection widget through a point on the zero boundary of the graphscene.
Comment 1 David Kaspar 2008-01-30 11:08:47 UTC
There is a similar issue entered - issue #96460. I am not sure whether it has the same cause but it has the same result.
Comment 2 David Kaspar 2008-08-18 10:24:07 UTC
Lowering priority since it is not critical and work-around exist by improving CollisionCollector that checks for this case.